The increasing role of 3D graphics as an important part of multimedia web content is considered. In the proposed work, a review of the current state of the art of using real-time 3D graphics in the Internet, covering rendering methods, methods for describing a scene and providing 3D data, is presented and discussed in detail. Approaches to 3D-rendering based on the browser, classified by the level of declarative behavior are presented. The evolution of the X3D standard is shown, which allows to obtain a lower level of access to graphic equipment, which constantly increases the power. Considered remote rendering methods allow you to transfer high-quality 3D graphics to a wide range of devices, and in recent years also widely studied methods of delivering content for web-based 3D applications. All these developments are reflected in the increase in the number of areas for which applications for the 3D network are being developed.

Authors: T. V. Gerasimova

Direction: Informatics and Computer Technologies

Keywords: 3D, browser, plugin, HTML5, WebGL, X3D, X3DOM, XML, Three.JS, Java, web, rendering, canvas

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